TED演讲:游戏创造美好生活(5)

The average young person today in a country with a strong gamer culture will have spent 10,000 hours playing online games by the age of 21. 在一个玩游戏氛围很强的国家,当今的年轻人在其21岁前,平均每人花费在网络游戏上的时间可达10000小时。 Now 10,000 hours is a really interesting number for two reasons. 现在,一万小时是一个很有趣的数值主要是因为有两个原因。 First of all, for c...

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TED演讲:游戏创造美好生活(4)

And there are also tons of collaborators. 并且游戏世界里有很多的人可以协作。 Everywhere you go, hundreds of thousands of people ready to work with you to achieve your epic mission. 不论你到了哪里,都会有成千上万的人等着和你合作去完成那些艰巨的任务。 That's not something that we have in real life that easily,this sense that at our fingertips are tons of collaborators. 在...

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TED演讲:游戏创造美好生活(3)

And this is a problem that a lot of gamers have. 同时这也是一个很多游戏玩家的难题。 We feel that we are not as good in reality as we are in games. 我们感觉自己无法像在游戏中一样适应现实生活。 And I don't mean just good as in successful,although that's part of it. 我不认为适应就是成功,二者不是等价的,纵然适应是成功的一部分。 We do achieve more in game worlds. But I a...

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TED演讲:游戏创造美好生活(7)

Gamers love to be attached to awe-inspiring missions to human planetary-scale stories. 游戏玩家喜欢依附在那些关乎人类星际故事的威严任务里面。 So, just one bit of trivia that helps put that into perspective: 你所做的任何一点点的琐事都会成为那个最终的美好愿景的一部分。 So, you all know Wikipedia, biggest wiki in the world. 大家都听说过维基百科,全球最大的Wiki(wiki是一种在网路...

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TED演讲:游戏创造美好生活(3)

And this is a problem that a lot of gamers have. 同时这也是一个很多游戏玩家的难题。 We feel that we are not as good in reality as we are in games. 我们感觉自己无法像在游戏中一样适应现实生活。 And I don't mean just good as in successful,although that's part of it. 我不认为适应就是成功,二者不是等价的,纵然适应是成功的一部分。 We do achieve more in game worlds. But I a...

read more..

TED演讲:游戏创造美好生活(4)

And there are also tons of collaborators. 并且游戏世界里有很多的人可以协作。 Everywhere you go, hundreds of thousands of people ready to work with you to achieve your epic mission. 不论你到了哪里,都会有成千上万的人等着和你合作去完成那些艰巨的任务。 That's not something that we have in real life that easily,this sense that at our fingertips are tons of collaborators. 在...

read more..

TED演讲:游戏创造美好生活(5)

The average young person today in a country with a strong gamer culture will have spent 10,000 hours playing online games by the age of 21. 在一个玩游戏氛围很强的国家,当今的年轻人在其21岁前,平均每人花费在网络游戏上的时间可达10000小时。 Now 10,000 hours is a really interesting number for two reasons. 现在,一万小时是一个很有趣的数值主要是因为有两个原因。 First of all, for c...

read more..

TED演讲:游戏创造美好生活(8)

Now, I also agree that that is rational, for now. 现在我依然觉得这很理性。 But it is not, by any means, an optimal situation. 但是,无论如何,这不是最佳选项。 We have to start making the real world more like a game. 我们不得不从现在开始把现实社会构建得像一个游戏。 So, I take my inspiration from something that happened 2,500 years ago. 因此,我从发生于2500年前的一些事情中获取...

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TED演讲:游戏创造美好生活(2)

This is a portrait by a photographer named Phil Toledano. 这是一幅由Phil Toldano拍摄的肖像。 He wanted to capture the emotion of gaming,so he set up a camera in front of gamers while they were playing. 他想捕捉玩游戏时的一些情感变化,因此,他把摄影仪器放在正在玩游戏的游戏玩家面前。 And this is a classic gaming emotion. 这是一幅游戏玩家的经典表情。 Now, if you're not a ga...

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TED演讲:游戏创造美好生活(9)

But it doesn't have to end there. 而这个过程可以实现永无止境。 This is really exciting. 这是令人非常激动的。 According to Herodotus, after 18 years the famine wasn't getting better,so the king decided they would play one final dice game. 据希罗多德所着,在18年后大饥荒没有任何改善、变好的迹象,因此,国王决定全国人玩最后一次骰子游戏。 They divided the entire kingdom in...

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TED演讲:游戏创造美好生活(1)

I'm Jane McGonigal. I'm a game designer. 我叫JaneMcGonigal,我是一名游戏设计师。 I've been making games online now for 10 years, 我从事网络游戏设计已经10年了, and my goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games. 我未来十年的目标就是希望能让就像玩网络游戏那样,简单的解决现实生活中...

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